Honestly, I have no idea how many lumens any of these mods put out. I'm just noting how well they light up the room doing the ceiling bounce test in my living room. My findings are that the KPR112 on 3 cells is definately brighter than the P60 lamp on fresh cells, but not quite as bright as the P61 on fresh cells. The KPR118 on 4 cells is definately brighter than the P61 lamp on fresh cells but not as bright as the TL-3 on fresh cells.
And as far as throw, all of my incandescent Mags have orange peel or sputtered reflectors. If I compare the KPR112 + 3x123 mod with a sputtered reflector to my Streamlight TL-3, to my eyes, the TL-3 is brighter and definately throws further. The reflector of the TL3 is textured so slightly that if you just glance at it from 2 feet away, you might think it was smooth. This contributes greatly to the throw it offers. If I sputtered the TL3 reflector, the Mag would clearly out-throw it but I've done probably two hours worth of comparing the KPR112 + 3x123 mod with a sputtered reflector vs the TL3. The sputtered mag certainly gives a larger hotspot, but the TL3 definately out-throws the mag with my sputtered reflector.
Germ, yes, the TL3 has artifacts but as we stay below about 200 lumens or so, and we want to keep our GREAT throw, artifacts are a fact of life. For close up use, sure, I'd rather have a huge hotspot with zero artifacts. But just Friday night, I was using my lights out of the attic window of a 3 story cabin looking into utter darkness and the TL3 throws basically further than I can see as does a regulated U-bin Magmod with a smooth reflector. The KPR112+3x123 with sputtered reflector puts out a good amount of light, but with the sputtered reflector, what once was tight throw becomes a larger and wider hotspot. Since we have to comply with the laws of physics, if the cells stay the same, the bulb stays the same and the design of the reflector stays the same, then a textured reflector is going to re-route the same photons across a wider divergence and will give less throw.
Also, I wouldn't expect the KPR118+4x123 to last any longer than the KPR112+3x123 build. I've personally flashed more KPR118s than KPR112s and I've used a hell of a lot more of the 112s.
I like all of these lights for different reasons... The KPR builds for their huge hotspots and Surefire-like beams, the Lux mods for their much longer runtime and non-failing 'bulbs' and the TL3 for it's outstanding throw in a pocketable light, but they are three different lights.