If you know what microcontroller is on the board, yes it is possible (assuming they didn't pot the whole PCB).I was actually wondering how it was set up. Is this something that we could flash a custom firmware too? I know it would void warranty and all that but in theory we could change the UI to what we want then.
Well, that's because the light is a rush to market job.Gosh, how did that UI slip through the cracks though?:huh::duh2:
Bvh, the ff4 have much better heat sinking then the ff3. My ff4 don't get hot at 40w where the ff3 got really hot. I would say running continously on 60w would be possible without the ff4 getting too hot.I'm not convinced yet that they "can" be changed with current hardware and it if they can, that they will change anything. My guess is there's more of a chance that it will not change than it will change. If it doesn't change, I don't think I'll buy one. 60 Watt mode is almost useless and I've already had an FF3 so an FF4 with SMO at the same Wattage is not worth it for me.
I just got my FF4 and I have to jump in here in regards to the UI decision...I already took some pics and beamshots vs. my FF3 and will post shortly.
One of the first things I did was to check out the UI and the limits on the 60W mode. I put it on 60W mode and timed it - it did indeed kick down after exactly 3 minutes. It was very warm when it kicked down, but I left it on and put it in 24W mode to see if I could get it to cool down. I spent some time holding the light completely with my hands (acting as a heat sink), to see if it would cool down to the point of letting me put it back in 60W mode, but of course it never did (most likely due to the programming).
So, I turned it off and set it down - lens up. When I picked it up a few minutes later to see if the lens was still hot, the battery tube was very warm at that point, so a lot of heat had traveled down from the head to the battery tube. It was noticeably warmer than a few minutes earlier, and hot enough that I was concerned about the batteries getting over-heated.
The bottom-line (IMO), is that this light is too small to run at 60W for any length of time. The designers were smart to include a 3 minute limit and force a shut off so the light could cool down. Not doing so would put the user at risk, since the amount of heat build-up cannot be shed fast enough, even when the light is running at a lower wattage.
The fact that this little light puts out 60W of HID power for 3 minutes is phenominal! I am more than happy to own a light of this size that puts out even more light than a Polarion PH50 which I will most likely never own. More than that, it is at a size that is convenient enough to actually use, not to mention the ability to switch levels which adds to the practicality. Truth is, the 40W is probably too much power for long runs even with the extra heft of the FF4, but I love having it as an option when needed, and even the 60W if absolutely necessary.
Trust me, I had all the same concerns with the UI until I actually tried out the light and discovered the heat that this thing generates at 60W. Now I just think we all need to get real and understand the limits here and the importance of safety when dealing with a tube stuffed with high capacity li-ions, and be happy that they figured out a way to stuff 6,000+ lumens into this little beast!!
Richs
I don't think it's the 3 minute limit that's at issue as you have to have a limit due to size and 4 batts. Optimize the UI by eliminating the restarts, wait for warm up, switch modes then go to... and allowing multiple visits to 60w (as that's how most practical use will be) still keeping time and heat protections intact... I think all doable and should make for a better experience. I believe the design has long term staying power so better to bite the bullet and do it sooner than later.
It's still an easy fix in the microcontroller. Keep track of how long the 60W mode has been used and prevent the user from exceeding 3 minutes of 60W every 10 minutes (or whatever). It's pretty trivial to do that sort of thing in software.Right - I understand it's the mandatory shut-off that is at issue, not necessarily the 3 minute limit. My point was, I think the designers knew that people would most likely use the full 3 minutes at 60W, and at that point the only way to cool it down and avoid over-heating the batteries would be to shut it down (not just lower the wattage). At least this is my perception based on how hot the battery tube got after the 3 minute run..
It's still an easy fix in the microcontroller. Keep track of how long the 60W mode has been used and prevent the user from exceeding 3 minutes of 60W every 10 minutes (or whatever). It's pretty trivial to do that sort of thing in software.
Well, that could be implemented to. The light may already have that capability. Doesn't it step down from 40W to 24W when it gets too hot?Still, I'd prefer a active thermal regulation. If the light is above a certain (PROPERLY) predetermined temperature, it wouldn't allow advancement to a higher output and or step down to a lower output level. Below that critical temperature, let it run as long as you want, given it stays below the critical temp. That is to say, if I'm in Alaska in the winter time, let me run the light 'full bore' until the batteries are dead.
yes, it steps down.Doesn't it step down from 40W to 24W when it gets too hot?
Yes, but the question is does it step down when it gets too hot, or just when it hits a 3 minute(or so) timer? If it's thermally regulated, then that's much better since it's actively protecting itself. A timer can limit use at the higher modes when it doesn't need to and also not step down soon enough (running at 60W in the middle of the Desert in August for instance).yes, it steps down.
....I'd rather buy a FF3 -V2, same FF3 body, 40W but SMO + 2 modes....Bring back the FF3 body!
FF4 has thermal regulation also and will step down from either 40w or 60w to 24w if temp reaches 55c. The temp kick-down was reduced from 65c on the FF3... Also if <10% battery detected the light will go into protection mode and not allow 60w... The added mass and fins to head allow about double the run-time at 40w before thermal regulation kicks in.
Outstanding! Great to hear that it's not timed!:twothumbs
In theory, an Antarctic explorer would be able to run the light continuously at 60W as long as it doesn't reach 55c.
With regards to some of the FF3 comparisons, of course there was a size increase but I think the FF4 picked up enough output, run-time and throw performance that it should offset most objections. We knew this was going to be a new, updated, addition to the FF series and I can certainly understand they'd want to explore new performance envelopes. Those wanting something smaller can still pick up a FF3 as I've seen them floating around the Marketplace.
Hey guys, question for you, are you able to turn the FF4 off using the side button?
I haven't gone through this thread post by post (yet), but have gone through Lip's thread elsewhere, and can't find an answer.
As far as I can tell the UI is as follows;
Considering how bright the light is, I really don't mind being able to only go into High once, but it's extremely annoying to have to use the tailcap to turn off the light every time.
- Tailcap button to create circuit.
- Turn on light by using side button. Light turns on into 40W medium mode, takes ~10-20 seconds to stabilize.
- Short quick push on side button drops it to low mode ~2000 lumens.
- Another short push brings the light back up to medium.
- From low only, a longer push (2 seconds) will put the light into the 59W turbo mode.
- Light will go into temperature protection after about 3 minutes.
- Only way to turn the light off, is using tailcap button.
Can one of you please confirm that this is the case?